Get a Grip on Japan’s Gaming Market
We speak with a lot of gaming companies - mostly UK, Scandinavia, and North America right now if we’re being open about it - about potentials for entering Japan’s domestic gaming market, either with existing product or with the intent to build something.
Enter the Kitty
Originally, we set out this week to write a blog about the implications of AI as consumer rather than as enabler. You see, we here at Shinka Labs are very much into thinking outside of the box, and extrapolating from present circumstances to what might be in the future, and the idea of Artificial Intelligence playing the role of customer really attracted our attention.
The Metaverse is a Disaster
Meta (nee Facebook) recently fired an astounding 11,000 employees. This, after having spent $15B on an ill-defined Metaverse which gets confused with the blanket phrase metaverse. And then there’s the embarrassing rebranding, which is arguably one of the best failures in recent history considering their inability to shirk their previous namesake, or even their color scheme.
Nintendo’s Revolutionary Controller
The Nintendo 64 controller is widely considered to be one of the most innovative gaming controllers ever created, and for good reason: Nintendo was the first major gaming company to meaningfully address hardware inadequacies as 3D gaming emerged alongside 2D.